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04.13 Adriene Jenik/ William Grishold, Simon Penny

Explorations In Community-Oriented Ubiquitous Computing

ActiveCampus, A Case Study

  • Introduction

The ActiveCampus project aims to provide location-based services for educational networks and understand how such systems are used. ActiveClass enables collaboration between students and professors by serving as a visual moderator for classroom interaction. ActiveCampus Explorer uses a person's context, like location, to help engage them in campus life.

Adriene_jenikAbout Adriene Jenik:

Adriene Jenik is a telecommunications media artist who has been working for over 15 years as an artist, educator, curator, administrator, and engineer.  Her works, including EL NAFTAZTECA (w/Guillermo Gomez-Pena), MAUVE DESERT: A CD-ROM Translation and DESKTOP THEATER (w/Lisa Brenneis and the DT troupe), use the collision of "high" technology and human desire to propose new forms of literature, cinema, and performance. Jenik is currently serving as Associate Professor of Computer & Media Arts in the Visual Arts Department at University of California, San Diego.  Her recent works (the ActiveCampus Explorientation and SPEC-FLIC) instigate large-scale public art events over community-wide wireless networks.

  • About William Grishold:

William Griswold is Director of the ActiveCampus project and a Professor in the Department of Computer Science and Engineering at the University of California, San Diego.  He received his Ph.D. in Computer Science from the University of Washington in 1991, and his BA in Mathematics from the University of Arizona in 1985.  His research interests include ubiquitous computing, educational technology, software evolution and design, software tools and visualization, and program analysis.  He is Program Co-Chair for the 2005 International Conference on Software Engineering.  He is a principal of the UCSD division of Cal-(IT)2, the UCSD/UCI California Institute for Telecommunications and Information Technology.

Interdisciplinarity and Critical Technical Practices.

  • Introduction

As computer automated cultural artifacts emerge, an aesthetics of interaction between people and machine systems presents itself as a novel new field of aesthetics, a poetics of interaction opposing or complementing the instrumentality of some aspects of human computer interaction. Such practices have only been viable since the availability of real-time computing technologies and techniques. This work is both technically and theoretically rigorous, as developing such systems adds aesthetic, theoretical and philosophical considerations seldom engaged in digital technology design. It is quintessentially interdisciplinary, drawing upon diverse intellectual resources, including robotics, cultural studies, human computer interaction, art practice, interaction design, art history and cognitive science. In engaging these diverse fields, it thus demands reconciliation of often antithetical positions in the history of ideas in the west.

Simon_pennyAbout Simon Penny:

Simon Penny is an Australian artist, theorist and teacher in the field of Digital Cultural Practices and Computer Automated Cultural Artifacts. He has been making interactive installations, utilising custom sensors and robotic technologies, since the mid 1980s. His more recent works have focused on the development of custom multi-camera machine vision systems for unencumbered embodied interaction. His works have been exhibited in the US, Australia and Europe. He has published essays since 1987 on Culture and Technology and Electronic Media Art have been translated into seven languages. He edited the anthology Critical Issues in Electronic Media (SUNY Press 1995). He curated and produced Machine Culture (arguably the first international survey exhibition of interactive art) at SIGGRAPH '93 in Anaheim CA. He was instrumental in the formulation of the guidelines for new media art teaching and employment adopted by CAA, ISEA and ACM Siggraph in 1993.
Penny is Professor of Arts and Engineering at University of California Irvine. He is architect and director of the graduate program in Arts, Computation and Engineering (ACE), established 2003. He is Layer Leader for the Arts in the California Institute for Telecommunications and Information Technology, CAL(IT)2 and director of the ACTION lab, a research lab which focuses on performative technologies and embodied interaction. He established the Electronic Intermedia Program at the University of Florida in 1990. as Professor of art and Robotics, he headed the new Electronic and Timebased Media Program in the School of Art at Carnegie Mellon from 1993 and established the field of Robotic Art there. He was European Professor of Interactive Environments in 2000-01.

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