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Jeff Knowlton

Game studies, games as dominant form of entertainment, interaction beyond point & click, participant involvement,  lack of independent thinking, proprietary tools like Director  become increasingly inaccessible to small student budgets,  open source solutions for interactive programs include "Processing" software, the future of computing labs may be in mobile units: students bring in laptops or small form factor PCs or Mac minis and plug into screens/ keyboards in the lab, vocational training in game studies leads to education of the equivalent of wjat used to be the  'pixel pushers'/ 'html slave,' todays' game tech worker may have the short-lived carreer of the football player ending up as brick layers, educators in game studies have 2 bosses when teaching in the university: academia and a particular gaming company, instructors are evaluated by their ability to place students, history of Cal Arts goes back to Walt Disney's need for a school for animators.


Jeff_knowlton_1Jeff Knowlton has worked professionally as an artist, musician, lecturer, programmer, and museum preparator. His art has been included in AIM IV, Imagine 2001, and Siggraph 2000. He is a recipient of a New Forms Initiative Grant funded by the NEA and the Rockefeller Foundation. He currently teaches Interactive Narrative in the Interdisciplinary Computing Arts Program at the University of California, San Diego.

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